UESC Marathon — Tau Ceti IV — 2893
A century after the UESC Marathon and its colony vanished without a trace on Tau Ceti IV, bio-cybernetic Runners now scavenge the deadly ruins for artifacts, data, and survival. You are one of those runners.
Best-effort estimate. Reflects Steam players only — actual total may differ.
Terminal Logs
Collect audio logs, text files, and artifacts to piece together why the colony disappeared and what the UESC is covering up.
Watch Trailer →Infil & Exfil
Navigate hostile zones like the Dire Marsh. Secure the fastest exfil routes while avoiding rival Runners and automated security.
See Accolades →Live Intel
Real-time community feeds, news, and discussion. Stay informed as events in the Marathon universe unfold.
View Intel →Five months after launch, Marathon's 24-hour Steam peak has slipped to roughly 3,783 concurrent players — down about 96% from its all-time peak of 88,337 set on launch day, March 5. Reports suggest PC was the game's strongest platform, making the overall trend difficult to read positively, though there is no official indication that PlayStation or Bungie has abandoned the project. The pressure now falls on Season 3's September 22 launch and its full PvE mode, which Bungie hopes will bring back players discouraged by the constant tension of extraction play.
Bloomberg's Jason Schreier reports Bungie had five or six live-service games in various stages of development around Sony's $3.6 billion acquisition — a portfolio that was integral to Sony's interest — but 'for a variety of reasons, most of those projects fell apart.' Known candidates include Marathon, the mobile title Destiny: Rising, Project Gummy Bears (taken in-house at Sony and still in development), the canceled Destiny spin-off Project Sunspot, and the Warframe-inspired Project Payback shelved in 2024. The report lands during a rough stretch for the studio, which has been reduced to a skeleton crew amid layoffs and a muted response to Marathon.
Update 1.1.5.4 took Ordnance Heist live and closed Vault Breaker for good after its two-week extension. The Firestorm can't be extracted — extracting it converts it to credits — and looting a Locker triggers a UESC response, while UESC Manifests banked during the event can be spent in the new Firestorm Armory. Bungie confirmed the Power Weapon won't vanish on September 1: after the event ends, the Firestorm will remain a potential reward from Supply Drops on Zones where those drops are available.
Bungie announced Ordnance Heist, a limited-time PvPvE event running August 18 at 10 AM PT through September 1. The multi-run heist tasks Runners with hunting UESC forces in Perimeter for Key Templates and UESC Manifests, completing template objectives in Dire Marsh to forge Firestorm Locker Keys, then spending three keys to crack a Firestorm Locker in Perimeter, Dire Marsh, or Outpost. The prize is the Firestorm — Marathon's first Power Weapon: an enhanced Hardline HPR with a sniper scope and six incendiary explosive rounds that detonate on impact.
Update 1.1.5.2 is live, extending the Vault Breaker PvE experiment in Cryo Archive by two weeks — from August 4 to August 18 — and increasing stock on limited Armory offers. Free Sponsored Kits were upgraded with random Enhanced weapon mods, a stack of Enhanced Patch Kits, and a random grenade. The V22 Volt Thrower was partially un-nerfed (damage raised from 12.6 to 14.4 after July 24's cut from 18), the KKV-9SD's base magazine grew from 23 to 28 rounds, and the Cryo Hatch exploit that farmed faction reputation and Season XP now pays out only once per match.
Transmission Incoming